






Animate properties of nodes and particles using the keyframe editor.
Use effect inputs and triggers to dynamically adapt the effect to what’s happening in the game – for example, by triggering a laser effect when the player presses a button, or adjusting the intensity of a rain effect based on weather conditions.
Use the timeline for advanced effect sequencing.
Use Pixelpart effects directly in the game engine of your choice. Pixelpart provides plugins for Godot, Unity and GameMaker.
Export effects as videos, sprite sheets, image sequences and animated images. Pixelpart supports a variety of file formats, such as MP4, WMV, PNG, JPEG, GIF and many more.
Add force fields and collision bodies to your scene so that particles move realistically – for example, to simulate gravity or wind.
Apply post-processing effects like outlines and blurs to fine-tune the final look of your effect before rendering.