Creating Effects

Creating effects in Pixelpart involves creating particle emitters and other objects that influence the behavior of emitted particles. Four types of objects are available:

  • Particle Emitters, which continuously create new particles in a specific area.
  • Sprites, which are mostly static images that are rendered together with an effect.
  • Force Fields, which influence particles by applying forces to them.
  • Colliders, which are objects particles collide with.

Particles and sprites can have custom shaders to define their appearance even more precisely. They are created with shader graphs, which use visual scripting to define shaders instead of code.

It is also possible to enhance the effect you have created with additional image effects, which are filters that are applied to the whole effect after rendering, such as motion blur and color correction.