Image Effects
Image effects change the appearance of the whole effect and are applied after all particles are rendered. You can specify which image effects are used and in which order they are applied by opening the image effects dialog from the main menu via View > Image Effects.... Note that image effects are only applied when rendering the effect to sprite sheets, image sequences and videos and not when used with runtime plugins for game engines.
The following effects are supported:
Option | Description |
---|---|
Changes contrast and brightness. | |
Changes hue and saturation. | |
Applies gamma correction. | |
Modifies the colors by applying the user-defined color ramps. | |
Colorizes the effect with the selected hue. | |
Constrains colors to the specified palette. You can also specify how much dithering is applied. | |
Reduces the number of possible colors in each color channel to the specified amount. | |
Converts the animation to grayscale. The Weights parameter controls how much each color channel contributes. | |
Inverts the colors. | |
Discards parts of the effect that have an opacity below the specified threshold. | |
Applies pixelation to the effect. The parameter Pixel Size controls the amount of pixelation. | |
Applies horizontal gaussian blur. Use Radius and Sigma to change how much blur is applied. In order to produce an evenly blurred image, combine horizontal and vertical blur. | |
Applies vertical gaussian blur. Use Radius and Sigma to change how much blur is applied. In order to produce an evenly blurred image, combine horizontal and vertical blur. | |
Blurs particles with high velocity. The Radius, Sigma and Strength parameters control how much blur is applied. | |
Applies bilateral filtering, which blurs the effect but preserves edges. | |
Applies the Kuwahara filter, which smooths out the effect. | |
Sharpens the animation. Use Radius and Sigma to change how much sharpening is applied. | |
Outlines the effect using the specified color and line width. | |
Applies a film grain effect. |