The object list shows all objects in your scene, i.e. the particle emitters, sprites, force fields and colliders. Select an object in the list to edit its properties in the property panel.
Objects can be added by clicking in the toolbar or the context menu. Many emitter presets are available to quickly get you started. Having selected an object, the toolbar and the context menu offer options to...
- Duplicate the object with
- Remove the object with
- Hide the object with
- Change the object's name (only in the context menu)
To create complex effects it is often necessary for particles to be spawned after one another, e.g. a smoke particle being created from a fire particle. In the object list, drag & drop an emitter onto another to make it a sub-emitter of the latter.