Game Engine Plugins
Effects created in Pixelpart can be played directly inside game engines using runtime plugins. Doing it this way has an important benefit that videos, sprite sheets and animated images like GIFs cannot provide: Plugins allow effects to be controlled dynamically, even while an effect is playing, which makes it possible to let them react to other objects in the scene. This can be achieved with the extensive scripting API that Pixelpart provides.
At the moment, plugins for Unity and Godot 3 are available.