Rendering Effects
To use effects outside of Pixelpart, they need to be rendered to sprite sheets, image sequences, animated images or videos. Open the Render window by clicking Render... in the toolbar or the main menu.
Click Render to start rendering the effect. The rendering process can be influenced with the following options:
Option | Description |
---|---|
Resolution | The image resolution in pixels. Select to automatically fit the effect to the image frame. |
Capture Rate | The rate at which the effect is recorded, in frames per seconds. |
Duration | Length of the effect in seconds. |
Delay | How long the effect is simulated before it is captured. |
Seed | Seed used for randomizing the particle simulation. Use to pick a random seed. |
Loop | Render the effect as a loop, so the end of the effect blends seamlessly with the beginning. |
Seamless | Render the effect with seamless edges. This is useful for animations that are used as part of a tilemap, for example. Only available for 2D effects. |
Background | Enable/disable the background color. Turn this option off to render the effect in front of a transparent background. |
Image Effects | Enable/disable image effects. |
After Pixelpart has rendered the effect, a preview of the final animation is shown on the left.
Click Export to export the animation to the file specified under File Path. The following formats are supported:
Type | File Format | Description |
---|---|---|
Sprite Sheet | png, tga, bmp, jpeg | Render the effect onto a sprite sheet. Texture Origin determines the corner where the first animation frame is placed. |
Image Sequence | png, tga, bmp, jpeg | Export the effect as a series of individual image files. You can customize how the filenames of the different frames are formatted: For example, specifying "image%03d.png" stores the frames as image000.png, image001.png and so on with leading zeros and padded to three digits. If you choose a filename without format specifiers, e.g. just "image.png", the images will be saved as "image0.png", "image1.png" and so on. |
Selected Frame | png, tga, bmp, jpeg | Export the selected frame as an image file. |
Animated Image | gif, apng | Export the effect as an animated image file. |
Video | ogv (Theora), webm (VP8), avi (Motion JPEG) | Export the effect as a video. The Bitrate controls the data rate used for the video. |