Rendering Effects

Effects can be rendered and exported to various formats. Open the render dialog from the main menu via File > Render... or by clicking in the toolbar.

Render

Click Render to start rendering the effect. The rendering process can be influenced with the following options:

Option
Description
ResolutionThe image resolution in pixels. Select to automatically fit the effect to the image frame.
Capture RateThe rate at which the effect is recorded, in frames per seconds.
DurationLength of the effect in seconds. The duration can be estimated automatically using if the effect does not loop.
DelayHow long the effect is simulated before it is captured.
SeedSeed used for randomizing the particle simulation. Use to pick a random seed.
LoopRender the effect as a seamless loop.
SeamlessRender the effect with seamless edges. This is useful for animations that are used as part of a tilemap, for example.
BackgroundEnable/disable the background color. Turn this option off to render the effect in front of a transparent background.
Image EffectsEnable/disable image effects.

After the effect has been rendered, a preview of the final animation is shown on the left. Click Export to export the animation to the file specified under File Path. The following formats are supported:

Type
File Format
Description
Sprite Sheetpng, tga, bmp, jpegRenders the effect onto a sprite sheet. Texture Origin determines the corner where the first animation frame is placed.
Image Sequencepng, tga, bmp, jpegExports the effect as a series of individual image files. You can also customize how the filenames of the different frames are formatted: For example, specifying "image%03d.png" stores the frames as image000.png, image001.png and so on with leading zeros and padded to three digits. If you choose a filename without format specifiers, e.g. just "image.png", the images will be saved as "image0.png", "image1.png" and so on.
Selected Framepng, tga, bmp, jpegExports the selected frame as an image file.
Animated Imagegif, apngExports the effect as an animated image file.
Videoogv (Theora), webm (VP8), avi (Motion JPEG)Exports the effect as a video. The Bitrate controls the data rate used for the video.