Rendering Effects

To use effects outside of Pixelpart, they need to be rendered to sprite sheets, image sequences, animated images or videos. Open the Render window by clicking Render... in the toolbar or the main menu.

Render Window

Click Render to start rendering the effect. The rendering process can be influenced with the following options:

OptionDescription
ResolutionThe image resolution in pixels. Select to automatically fit the effect to the image frame.
Capture RateThe rate at which the effect is recorded, in frames per seconds.
DurationLength of the effect in seconds.
DelayHow long the effect is simulated before it is captured.
SeedSeed used for randomizing the particle simulation. Use to pick a random seed.
LoopRender the effect as a loop, so the end of the effect blends seamlessly with the beginning.
SeamlessRender the effect with seamless edges. This is useful for animations that are used as part of a tilemap, for example. Only available for 2D effects.
BackgroundEnable/disable the background color. Turn this option off to render the effect in front of a transparent background.
Image EffectsEnable/disable image effects.

After Pixelpart has rendered the effect, a preview of the final animation is shown on the left.

Click Export to export the animation to the file specified under File Path. The following formats are supported:

Type
File FormatDescription
Sprite Sheetpng, tga, bmp, jpegRender the effect onto a sprite sheet. Texture Origin determines the corner where the first animation frame is placed.
Image Sequencepng, tga, bmp, jpegExport the effect as a series of individual image files. You can customize how the filenames of the different frames are formatted: For example, specifying "image%03d.png" stores the frames as image000.png, image001.png and so on with leading zeros and padded to three digits. If you choose a filename without format specifiers, e.g. just "image.png", the images will be saved as "image0.png", "image1.png" and so on.
Selected Framepng, tga, bmp, jpegExport the selected frame as an image file.
Animated Imagegif, apngExport the effect as an animated image file.
Videoogv (Theora), webm (VP8), avi (Motion JPEG)Export the effect as a video. The Bitrate controls the data rate used for the video.