In Pixelpart you can use the four types of scene objects particle types, particle emitters, force fields and colliders to change the appearance of your effects. Objects are managed in the object browser. Once you select an object in this view, a lot of options to change its behavior and appearance become available in the property panel.
Objects can be added with in the toolbar or the context menu of the object browser. Many emitter presets are available to quickly get you started. Having selected an object, the toolbar and the context menu offer options to...
- Duplicate the object with
- Remove the object with
- Hide the object with
- Change the object's name
To create complex effects it is often necessary for particles to be spawned after one another, e.g. a smoke particle being created from a fire particle. In the object browser, drag & drop an emitter onto a particle type to make it a sub-emitter of that particle type. This way, the emitter spawns particles from the particle positions of the parent particle type.
The property panel is the place where you can customize the selected object. It is divided into four categories:
- General: General settings, available for all object types
- Visual: Settings that affect the appearance of an object
- Motion: Settings that influence the position and motion of an object
- Physics: Settings related to the physical properties of an object
Many properties are animation properties that can change over the lifetime of an object and are marked with . Select the name of such a property to animate it in the keyframe editor.