Sprites
Sprites are additional visual elements you may want to include in an effect, like background images. Unlike particles, there is exactly one instance of each sprite. The following properties can be adjusted in the property panel to influence the look and behavior of a sprite.
General
Property | Description |
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Lifetime | Time period during which the sprite is active. If Repeat is selected, the sprite stays active. |
Width | Width of the sprite. |
Height | Height of the sprite. |
Orientation | Orientation of the sprite in degrees. The option Align With Path causes the sprite to always turn in the direction of its motion path. |
Visual
Property | Description |
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Material | Defines what material the sprite uses for rendering. The default material applies a texture to the sprite, blending it with the given color. If you want to customize the appearance of the sprite beyond switching textures and changing colors, open the shader graph editor by clicking |
Blend Mode | How the sprite is composed with other objects in the effect. |
Layer | Layer the sprite is drawn on. Objects on upper layers occlude those on lower layers. |
Color | The color of the sprite over its lifetime, displayed as a color gradient. Double-click or right-click the color bar to add another color. Double-clicking a color mark lets you choose its color, right-clicking removes it. To change the position of color marks, move them with the mouse. |
Opacity | Opacity of the sprite over its lifetime. |
Motion
Property | Description |
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Position | Position of the sprite. You can also specify a motion path along which the sprite travels over its lifetime. |
Pivot | The center of rotation, relative to the sprite's center. |