1#ifndef PIXELPART_STATIC_PROPERTY_BOOL_H
2#define PIXELPART_STATIC_PROPERTY_BOOL_H
4#include <godot_cpp/core/binder_common.hpp>
5#include <godot_cpp/classes/ref.hpp>
6#include <pixelpart-runtime/common/Types.h>
7#include <pixelpart-runtime/effect/StaticProperty.h>
16class PixelpartStaticPropertyBool :
public RefCounted {
17 GDCLASS(PixelpartStaticPropertyBool, RefCounted)
20 PixelpartStaticPropertyBool();
29 void init(pixelpart::StaticProperty<bool>* prop);
53 static void _bind_methods();
56 pixelpart::StaticProperty<bool>*
property =
nullptr;
bool get_base_value() const
Return value without effect inputs taken into account.
Definition PixelpartStaticPropertyBool.cpp:27
bool value() const
Return value with effect inputs taken into account.
Definition PixelpartStaticPropertyBool.cpp:14
void set_base_value(bool value)
Set value without effect inputs taken into account.
Definition PixelpartStaticPropertyBool.cpp:22
bool base_value
Value without effect inputs taken into account.
Definition PixelpartStaticPropertyBool.h:26