Pixelpart 1.8.2
Godot Plugin
Loading...
Searching...
No Matches
Installation

The recommended way to install the plugin is from the Godot Asset Library, but it can also be installed manually.

Asset Library

  1. Start the Godot editor and open the AssetLib tab.
  2. Search for "Pixelpart" and click on the result.
  3. Download and then install the plugin.
  4. Finally, enable the plugin in the project settings.
Plugin settings

Manual Install

  1. Download the plugin from the Pixelpart website and extract the archive.
  2. In the root folder of your Godot project, create an addons folder if it does not exist yet and move the extracted pixelpart folder into the addons folder.
  3. Start the Godot editor and enable the plugin in the project settings.
  4. It may be necessary to restart the Godot editor after enabling the plugin.

Requirements

Godot 4.3 or higher is required to use the Pixelpart plugin.

Platform Support

The plugin supports the following platforms:

Platform Architectures Supported
Windows x64, x86_32 Yes
Linux x64, x86_32 Yes
macOS Universal Yes
iOS arm64 Yes
Android arm64, arm32, x64, x86_32 Yes
Web wasm32 Yes
Console No