Pixelpart 1.8.0
Godot Plugin
Loading...
Searching...
No Matches
Installation

  1. Extract the addons folder from the plugin archive.
  2. Move the addons folder into your Godot project's root folder.
  3. Start the Godot editor and enable the plugin in the project settings.
  4. It may be necessary to restart the Godot editor after enabling the plugin.
Plugin settings

Requirements

Godot 4.3 or higher is required to use the Pixelpart plugin.

Platform Support

The pre-built plugin supports the following platforms:

Platform Architectures Supported
Windows x64, x86 Yes
Linux x64, x86 Yes
macOS Universal Yes
Android No
iOS No
Web Yes
Console No