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Pixelpart 1.8.0
Godot Plugin
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A Pixelpart effect played with a PixelpartEffect or PixelpartEffect2D node in your scene can be modified at runtime with a script. This can be used to dynamically make an effect react on whatever is happening in your scene.
The following example shows how an effect input can be set with GDScript:
The following example shows how a trigger can be activated with GDScript: