- Start the Unity Editor and open the project in which you want to use effects created with Pixelpart.
- Install the base plugin package net.pixelpart.core.tgz with the Unity Package Manager. See docs.unity3d.com for more details.
- If the project uses the Universal Rendering Pipeline (URP), additionally install the package net.pixelpart.urp.tgz.
- If the project uses the High-Definition Rendering Pipeline (HDRP), additionally install the package net.pixelpart.hdrp.tgz.
Requirements
Unity 2021.3 or higher is required to use the Pixelpart plugin.
Platform Support
The pre-built plugin supports the following platforms:
Platform | Architectures | Supported |
Windows | x64, x86 | Yes |
Linux | x64, x86 | Yes |
macOS | Universal | Yes |
Android | | No |
iOS | | No |
Web | | Yes |
Console | | No |