Pixelpart 1.8.1
Unity Plugin
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Installation

  1. Start the Unity Editor and open the project in which you want to use effects created with Pixelpart.
  2. Install the base plugin package net.pixelpart.core.tgz with the Unity Package Manager. See docs.unity3d.com for more details.
  3. If the project uses the Universal Rendering Pipeline (URP), additionally install the package net.pixelpart.urp.tgz.
  4. If the project uses the High-Definition Rendering Pipeline (HDRP), additionally install the package net.pixelpart.hdrp.tgz.

Requirements

Unity 2021.3 or higher is required to use the Pixelpart plugin.

Platform Support

The pre-built plugin supports the following platforms:

Platform Architectures Supported
Windows x64, x86 Yes
Linux x64, x86 Yes
macOS Universal Yes
Android No
iOS No
Web Yes
Console No