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Pixelpart 1.8.4
Unity Plugin
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A Pixelpart effect played with a PixelpartEffect component in your scene can be modified at runtime with a script. This can be used to dynamically make an effect react to whatever is happening in your scene.
Effect inputs are the primary technique to dynamically modify effect properties. The following example shows how the value of an effect input, which has been defined in the Pixelpart editor, can be changed from a C# script:
Depending on the data type, several set methods are available to change the value of effect inputs:
To retrieve the currently set input value, use the corresponding get methods:
Triggers are used to make effects react to events in your game. The following example shows how a trigger can be activated from a C# script using the ActivateTrigger method:
Use IsTriggerActivated to check if a trigger has already been activated.