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Pixelpart 1.8.2
Godot Plugin
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Light source with light coming from a specific direction. More...
Additional Inherited Members | |
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Ref< PixelpartAnimatedPropertyFloat > | get_attenuation () const |
How quickly the light looses intensity on the way to its outer radius. | |
Ref< PixelpartAnimatedPropertyFloat4 > | get_color () const |
Color of the light emitted by the light source. | |
Ref< PixelpartAnimatedPropertyFloat > | get_intensity () const |
How strongly the light shines. | |
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int | get_id () const |
ID of the node. | |
int | get_parent_id () const |
ID of the node's parent. | |
String | get_name () const |
Name of the node. | |
void | set_lifetime_start (float time) |
Set time until the node becomes active. | |
void | set_lifetime_duration (float time) |
Set how long the node stays active in seconds. | |
void | set_repeat (bool value) |
Set whether the node repeats its behavior after its lifetime is over. | |
float | get_lifetime_start () const |
Time in seconds until the node becomes active. | |
float | get_lifetime_duration () const |
How long the node is active in seconds. | |
bool | get_repeat () const |
Wether the node repeats its behavior after its lifetime is over. | |
bool | is_active () const |
Return whether the node is active at the current point in time. | |
float | get_local_time () const |
Return the time fraction the emitter has been active for, in range 0.0 (0%) to 1.0 (100%). | |
Ref< PixelpartAnimatedPropertyFloat3 > | get_position () const |
Position of the node. | |
Ref< PixelpartAnimatedPropertyFloat3 > | get_rotation () const |
Rotation of the node in degrees. | |
Ref< PixelpartAnimatedPropertyFloat3 > | get_scale () const |
Size of the node. | |
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float | lifetime_start |
Time in seconds until the node becomes active. | |
float | lifetime_duration |
How long the node stays active in seconds. | |
bool | repeat |
Wether the node repeats its behavior after its lifetime is over. | |
Light source with light coming from a specific direction.
Direction lights mimic light sources that are very far away and consequently contain light rays of almost parallel direction. Such light sources are useful to simulate sunlight, for example. The direction is determined by the node's orientation property.