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Pixelpart 1.8.4
Godot Plugin
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Resource for a Pixelpart effect that is contained in a ppfx file. More...
Public Member Functions | |
| void | import (String filepath) |
| Import data from a ppfx file. | |
| void | load () |
| Load the imported effect data. | |
| void | release () |
| Release the loaded effect. | |
| void | set_data (PackedByteArray bytes) |
| Set the effect data manually. | |
| PackedByteArray | get_data () const |
| Return the effect data. | |
Public Attributes | |
| PackedByteArray | data |
| Effect data as byte array. | |
Resource for a Pixelpart effect that is contained in a ppfx file.
This class is derived from the Godot Resource class and stores the effect as a byte array.
| PackedByteArray godot::PixelpartEffectResource::get_data | ( | ) | const |
Return the effect data.
| void godot::PixelpartEffectResource::import | ( | String | filepath | ) |
Import data from a ppfx file.
| filepath | File to import |
| void godot::PixelpartEffectResource::load | ( | ) |
Load the imported effect data.
The effect data needs to be imported with import(String filepath) before calling this method.
| void godot::PixelpartEffectResource::set_data | ( | PackedByteArray | bytes | ) |
Set the effect data manually.
| bytes | Effect data as byte array |