Pixelpart 1.8.2
Godot Plugin
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godot::PixelpartPointLightSource Class Reference

Light source used to model light coming from a single point emitting light in all directions. More...

Inheritance diagram for godot::PixelpartPointLightSource:
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Additional Inherited Members

- Public Member Functions inherited from godot::PixelpartLightSource
Ref< PixelpartAnimatedPropertyFloatget_attenuation () const
 How quickly the light looses intensity on the way to its outer radius.
 
Ref< PixelpartAnimatedPropertyFloat4get_color () const
 Color of the light emitted by the light source.
 
Ref< PixelpartAnimatedPropertyFloatget_intensity () const
 How strongly the light shines.
 
- Public Member Functions inherited from godot::PixelpartNode
int get_id () const
 ID of the node.
 
int get_parent_id () const
 ID of the node's parent.
 
String get_name () const
 Name of the node.
 
void set_lifetime_start (float time)
 Set time until the node becomes active.
 
void set_lifetime_duration (float time)
 Set how long the node stays active in seconds.
 
void set_repeat (bool value)
 Set whether the node repeats its behavior after its lifetime is over.
 
float get_lifetime_start () const
 Time in seconds until the node becomes active.
 
float get_lifetime_duration () const
 How long the node is active in seconds.
 
bool get_repeat () const
 Wether the node repeats its behavior after its lifetime is over.
 
bool is_active () const
 Return whether the node is active at the current point in time.
 
float get_local_time () const
 Return the time fraction the emitter has been active for, in range 0.0 (0%) to 1.0 (100%).
 
Ref< PixelpartAnimatedPropertyFloat3get_position () const
 Position of the node.
 
Ref< PixelpartAnimatedPropertyFloat3get_rotation () const
 Rotation of the node in degrees.
 
Ref< PixelpartAnimatedPropertyFloat3get_scale () const
 Size of the node.
 
- Public Attributes inherited from godot::PixelpartNode
float lifetime_start
 Time in seconds until the node becomes active.
 
float lifetime_duration
 How long the node stays active in seconds.
 
bool repeat
 Wether the node repeats its behavior after its lifetime is over.
 

Detailed Description

Light source used to model light coming from a single point emitting light in all directions.


The documentation for this class was generated from the following files: