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Pixelpart 1.8.2
Godot Plugin
|
Vector4
property affected by effect inputs.
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Public Member Functions | |
Vector4 | value () const |
Return value with effect inputs taken into account. | |
void | set_base_value (Vector4 value) |
Set value without effect inputs taken into account. | |
Vector4 | get_base_value () const |
Return value without effect inputs taken into account. | |
Public Attributes | |
Vector4 | base_value |
Value without effect inputs taken into account. | |
Vector4
property affected by effect inputs.
Scene objects of an effect like particle emitters and force fields have properties that do not change over time, but can be affected by effect inputs. Such properties are represented by one of the PixelpartStaticProperty
classes.
Vector4 godot::PixelpartStaticPropertyFloat4::get_base_value | ( | ) | const |
Return value without effect inputs taken into account.
void godot::PixelpartStaticPropertyFloat4::set_base_value | ( | Vector4 | value | ) |
Set value without effect inputs taken into account.
value | Value without effect inputs taken into account |
Vector4 godot::PixelpartStaticPropertyFloat4::value | ( | ) | const |
Return value with effect inputs taken into account.