Pixelpart 1.8.2
Godot Plugin
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godot::PixelpartStaticPropertyFloat4 Class Reference

Vector4 property affected by effect inputs. More...

Public Member Functions

Vector4 value () const
 Return value with effect inputs taken into account.
 
void set_base_value (Vector4 value)
 Set value without effect inputs taken into account.
 
Vector4 get_base_value () const
 Return value without effect inputs taken into account.
 

Public Attributes

Vector4 base_value
 Value without effect inputs taken into account.
 

Detailed Description

Vector4 property affected by effect inputs.

Scene objects of an effect like particle emitters and force fields have properties that do not change over time, but can be affected by effect inputs. Such properties are represented by one of the PixelpartStaticProperty classes.

Member Function Documentation

◆ get_base_value()

Vector4 godot::PixelpartStaticPropertyFloat4::get_base_value ( ) const

Return value without effect inputs taken into account.

Returns
Value without effect inputs taken into account

◆ set_base_value()

void godot::PixelpartStaticPropertyFloat4::set_base_value ( Vector4 value)

Set value without effect inputs taken into account.

Parameters
valueValue without effect inputs taken into account

◆ value()

Vector4 godot::PixelpartStaticPropertyFloat4::value ( ) const

Return value with effect inputs taken into account.

Returns
Value with effect inputs taken into account

The documentation for this class was generated from the following files: