Pixelpart 1.8.2
Godot Plugin
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godot::PixelpartVectorField Class Reference

Force field that accelerates particles in the direction of a predefined grid of vectors. More...

Inheritance diagram for godot::PixelpartVectorField:
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Public Member Functions

void set_vector_filter (int filter)
 Set how velocity values are interpolated between the cells of the vector field.
 
int get_vector_filter () const
 How velocity values are interpolated between the cells of the vector field.
 
Ref< PixelpartAnimatedPropertyFloatget_tightness () const
 How directly particles follow the vectors in the force field.
 
- Public Member Functions inherited from godot::PixelpartForceField
void set_infinite (bool mode)
 Set whether the force field has an infinite area of effect.
 
bool is_infinite () const
 Whether the force field has an infinite area of effect.
 
Ref< PixelpartAnimatedPropertyFloatget_strength () const
 How strongly particles are affected by the force field.
 
- Public Member Functions inherited from godot::PixelpartNode
int get_id () const
 ID of the node.
 
int get_parent_id () const
 ID of the node's parent.
 
String get_name () const
 Name of the node.
 
void set_lifetime_start (float time)
 Set time until the node becomes active.
 
void set_lifetime_duration (float time)
 Set how long the node stays active in seconds.
 
void set_repeat (bool value)
 Set whether the node repeats its behavior after its lifetime is over.
 
float get_lifetime_start () const
 Time in seconds until the node becomes active.
 
float get_lifetime_duration () const
 How long the node is active in seconds.
 
bool get_repeat () const
 Wether the node repeats its behavior after its lifetime is over.
 
bool is_active () const
 Return whether the node is active at the current point in time.
 
float get_local_time () const
 Return the time fraction the emitter has been active for, in range 0.0 (0%) to 1.0 (100%).
 
Ref< PixelpartAnimatedPropertyFloat3get_position () const
 Position of the node.
 
Ref< PixelpartAnimatedPropertyFloat3get_rotation () const
 Rotation of the node in degrees.
 
Ref< PixelpartAnimatedPropertyFloat3get_scale () const
 Size of the node.
 

Public Attributes

int vector_filter
 How velocity values are interpolated between the cells of the vector field.
 
- Public Attributes inherited from godot::PixelpartForceField
bool infinite
 Whether the force field has an infinite area of effect.
 
- Public Attributes inherited from godot::PixelpartNode
float lifetime_start
 Time in seconds until the node becomes active.
 
float lifetime_duration
 How long the node stays active in seconds.
 
bool repeat
 Wether the node repeats its behavior after its lifetime is over.
 

Detailed Description

Force field that accelerates particles in the direction of a predefined grid of vectors.

A particle in the field follows the vector specified in the vector field at that location.

Member Function Documentation

◆ get_tightness()

Ref< PixelpartAnimatedPropertyFloat > godot::PixelpartVectorField::get_tightness ( ) const

How directly particles follow the vectors in the force field.

If set to 0, the field applies forces to the particles over time. If set to 1, particles follow the vectors in the force field directly.

Returns
Tightness property

◆ get_vector_filter()

int godot::PixelpartVectorField::get_vector_filter ( ) const

How velocity values are interpolated between the cells of the vector field.

Returns
Filtering algorithm used

◆ set_vector_filter()

void godot::PixelpartVectorField::set_vector_filter ( int filter)

Set how velocity values are interpolated between the cells of the vector field.

Parameters
filterFiltering algorithm to use

The documentation for this class was generated from the following files: