Pixelpart 1.8.2
Unity Plugin
Loading...
Searching...
No Matches
PixelpartNode Class Referenceabstract

An object in an effect like a particle emitter or a force field. More...

Inheritance diagram for PixelpartNode:
[legend]

Public Member Functions

 PixelpartNode (IntPtr effectRuntimePtr, uint id)
 Construct PixelpartNode.
 

Properties

uint Id [get]
 ID of the node.
 
uint ParentId [get]
 ID of the node's parent.
 
string Name [get]
 Name of the node.
 
float LifetimeStart [get, set]
 Time in seconds until the node becomes active.
 
float LifetimeDuration [get, set]
 How long the node stays active in seconds.
 
bool Repeat [get, set]
 Wether the node repeats its behavior after its lifetime is over.
 
bool Active [get]
 Whether the node is active at the current point in time.
 
float LocalTime [get]
 Time fraction the node has been active for, in range 0.0 (0%) to 1.0 (100%).
 
PixelpartAnimatedPropertyFloat3 Position [get]
 Position of the node.
 
PixelpartAnimatedPropertyFloat3 Rotation [get]
 Rotation of the node in degrees.
 
PixelpartAnimatedPropertyFloat3 Scale [get]
 Size of the node.
 

Detailed Description

An object in an effect like a particle emitter or a force field.

Nodes can be moved, rotated and scaled and move together with their parent node if present.

Constructor & Destructor Documentation

◆ PixelpartNode()

PixelpartNode ( IntPtr effectRuntimePtr,
uint id )

Construct PixelpartNode.

Parameters
effectRuntimePtrEffect runtime
idNode ID

Property Documentation

◆ Rotation

Rotation of the node in degrees.

For 3D effects, the rotation is composed of roll, yaw and pitch.


The documentation for this class was generated from the following file: