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Pixelpart 1.8.4
Unity Plugin
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An object in an effect like a particle emitter or a force field. More...
Public Member Functions | |
| PixelpartNode (IntPtr effectRuntimePtr, uint id) | |
| Construct PixelpartNode. | |
Properties | |
| uint | Id [get] |
| ID of the node. | |
| uint | ParentId [get] |
| ID of the node's parent. | |
| string | Name [get] |
| Name of the node. | |
| float | LifetimeStart [get, set] |
| Time in seconds until the node becomes active. | |
| float | LifetimeDuration [get, set] |
| How long the node stays active in seconds. | |
| bool | Repeat [get, set] |
| Wether the node repeats its behavior after its lifetime is over. | |
| bool | Active [get] |
| Whether the node is active at the current point in time. | |
| float | LocalTime [get] |
| Time fraction the node has been active for, in range 0.0 (0%) to 1.0 (100%). | |
| PixelpartAnimatedPropertyFloat3 | Position [get] |
| Position of the node. | |
| PixelpartAnimatedPropertyFloat3 | Rotation [get] |
| Rotation of the node in degrees. | |
| PixelpartAnimatedPropertyFloat3 | Scale [get] |
| Size of the node. | |
An object in an effect like a particle emitter or a force field.
Nodes can be moved, rotated and scaled and move together with their parent node if present.
| PixelpartNode | ( | IntPtr | effectRuntimePtr, |
| uint | id ) |
Construct PixelpartNode.
| effectRuntimePtr | Effect runtime |
| id | Node ID |
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get |
Rotation of the node in degrees.
For 3D effects, the rotation is composed of roll, yaw and pitch.