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Pixelpart 1.8.2
Unity Plugin
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An object in an effect like a particle emitter or a force field. More...
Public Member Functions | |
PixelpartNode (IntPtr effectRuntimePtr, uint id) | |
Construct PixelpartNode. | |
Properties | |
uint | Id [get] |
ID of the node. | |
uint | ParentId [get] |
ID of the node's parent. | |
string | Name [get] |
Name of the node. | |
float | LifetimeStart [get, set] |
Time in seconds until the node becomes active. | |
float | LifetimeDuration [get, set] |
How long the node stays active in seconds. | |
bool | Repeat [get, set] |
Wether the node repeats its behavior after its lifetime is over. | |
bool | Active [get] |
Whether the node is active at the current point in time. | |
float | LocalTime [get] |
Time fraction the node has been active for, in range 0.0 (0%) to 1.0 (100%). | |
PixelpartAnimatedPropertyFloat3 | Position [get] |
Position of the node. | |
PixelpartAnimatedPropertyFloat3 | Rotation [get] |
Rotation of the node in degrees. | |
PixelpartAnimatedPropertyFloat3 | Scale [get] |
Size of the node. | |
An object in an effect like a particle emitter or a force field.
Nodes can be moved, rotated and scaled and move together with their parent node if present.
PixelpartNode | ( | IntPtr | effectRuntimePtr, |
uint | id ) |
Construct PixelpartNode.
effectRuntimePtr | Effect runtime |
id | Node ID |
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get |
Rotation of the node in degrees.
For 3D effects, the rotation is composed of roll, yaw and pitch.