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Pixelpart 1.8.2
Unity Plugin
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Classes | |
class | PixelpartAccelerationField |
Force field that accelerates particles towards a given direction. More... | |
class | PixelpartAnimatedPropertyFloat |
float property animated with keyframes and affected by effect inputs. More... | |
class | PixelpartAnimatedPropertyFloat2 |
Vector2 property animated with keyframes and affected by effect inputs. More... | |
class | PixelpartAnimatedPropertyFloat3 |
Vector3 property animated with keyframes and affected by effect inputs. More... | |
class | PixelpartAnimatedPropertyFloat4 |
Vector4 property animated with keyframes and affected by effect inputs. More... | |
class | PixelpartAttractionField |
Force field that accelerates particles towards or away from its center. More... | |
class | PixelpartCollider |
Node particles collide with. More... | |
class | PixelpartDirectionalLightSource |
Light source with light coming from a specific direction. More... | |
class | PixelpartDragField |
Force field that simulates drag. More... | |
class | PixelpartEffect |
Node that plays a Pixelpart effect. More... | |
class | PixelpartEffectAsset |
Asset for a Pixelpart effect that is contained in a ppfx file. More... | |
class | PixelpartForceField |
Node that interacts with particles in a given area by applying forces and changing the particles' velocity. More... | |
class | PixelpartGroupNode |
Node that acts as a parent node for other nodes. More... | |
class | PixelpartLightSource |
Node that emits light. More... | |
class | PixelpartLineCollider |
Collider consisting of several connected line segments (2D only). More... | |
class | PixelpartNode |
An object in an effect like a particle emitter or a force field. More... | |
class | PixelpartNoiseField |
Force field that generates random turbulent motion. More... | |
class | PixelpartParticleEmitter |
Node that emits particles. More... | |
class | PixelpartParticleType |
Defines the appearance and behavior of particles. More... | |
class | PixelpartPlaneCollider |
Collider consisting of a single line (2D) or plane (3D) particles collide with. More... | |
class | PixelpartPointLightSource |
Light source used to model light coming from a single point emitting light in all directions. More... | |
class | PixelpartSpotLightSource |
Light source similar to a point light but emitted light is restricted to a cone shape. More... | |
class | PixelpartStaticPropertyBool |
bool property affected by effect inputs. More... | |
class | PixelpartStaticPropertyFloat |
float property affected by effect inputs. More... | |
class | PixelpartStaticPropertyFloat2 |
Vector2 property affected by effect inputs. More... | |
class | PixelpartStaticPropertyFloat3 |
Vector3 property affected by effect inputs. More... | |
class | PixelpartStaticPropertyFloat4 |
Vector4 property affected by effect inputs. More... | |
class | PixelpartStaticPropertyInt |
int property affected by effect inputs. More... | |
class | PixelpartVectorField |
Force field that accelerates particles in the direction of a predefined grid of vectors. More... | |
Enumerations | |
enum | PixelpartNodeType : int |
Types of nodes in a Pixelpart effect. | |
enum | InterpolationType : int { Off = 0 , Linear = 1 , Spline = 2 , Bezier = 3 } |
Keyframe interpolation types. More... | |
enum | BlendModeType : int { Off = 0 , Normal = 1 , Additive = 2 , Subtractive = 3 } |
Mode that determines how particles are blended together and are composed with other objects in the effect. More... | |
enum | LightingModeType : int { Unlit = 0 , Lit = 1 } |
Mode that determines whether the material is shaded by lights in the scene. More... | |
enum | RotationModeType : int { Angle = 0 , Velocity = 1 } |
Whether the rotation property represents the exact rotation of particles or their angular velocity. More... | |
enum | AlignmentModeType : int { None = 0 , Camera = 1 , Motion = 2 , Emission = 3 , Emitter = 4 } |
Direction to which particles are aligned. More... | |
enum | ParticleRendererType : int { Sprite = 0 , Trail = 1 , Mesh = 2 } |
Types determining how particles are rendered. More... | |
enum AlignmentModeType : int |
enum BlendModeType : int |
Mode that determines how particles are blended together and are composed with other objects in the effect.
enum InterpolationType : int |
Keyframe interpolation types.
enum LightingModeType : int |
enum ParticleRendererType : int |
Types determining how particles are rendered.
enum RotationModeType : int |