Pixelpart 1.8.2
Unity Plugin
Loading...
Searching...
No Matches
PixelpartStaticPropertyBool Class Reference

bool property affected by effect inputs. More...

Public Member Functions

 PixelpartStaticPropertyBool (IntPtr internalPropertyPtr)
 Construct PixelpartStaticPropertyBool.
 
bool Get ()
 Return value with effect inputs taken into account. Deprecated, use Value.
 
void SetValue (bool value)
 Set value without effect inputs taken into account. Deprecated, use BaseValue.
 
bool GetValue ()
 Return value without effect inputs taken into account. Deprecated, use BaseValue.
 

Properties

bool Value [get]
 Value with effect inputs taken into account.
 
bool BaseValue [get, set]
 Value without effect inputs taken into account.
 

Detailed Description

bool property affected by effect inputs.

Scene objects of an effect like particle emitters and force fields have properties that do not change over time, but can be affected by effect inputs. Such properties are represented by one of the PixelpartStaticProperty classes.

Constructor & Destructor Documentation

◆ PixelpartStaticPropertyBool()

PixelpartStaticPropertyBool ( IntPtr internalPropertyPtr)

Construct PixelpartStaticPropertyBool.

Parameters
internalPropertyPtrInternal property pointer

Member Function Documentation

◆ Get()

bool Get ( )

Return value with effect inputs taken into account. Deprecated, use Value.

Returns
Value with effect inputs taken into account

◆ GetValue()

bool GetValue ( )

Return value without effect inputs taken into account. Deprecated, use BaseValue.

Returns
Value without effect inputs taken into account

◆ SetValue()

void SetValue ( bool value)

Set value without effect inputs taken into account. Deprecated, use BaseValue.

Parameters
valueValue without effect inputs taken into account

The documentation for this class was generated from the following file: