Pixelpart 1.8.2
Unity Plugin
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PixelpartStaticPropertyFloat Class Reference

float property affected by effect inputs. More...

Public Member Functions

 PixelpartStaticPropertyFloat (IntPtr internalPropertyPtr)
 Construct PixelpartStaticPropertyFloat.
 
float Get ()
 Return value with effect inputs taken into account. Deprecated, use Value.
 
void SetValue (float value)
 Set value without effect inputs taken into account. Deprecated, use BaseValue.
 
float GetValue ()
 Return value without effect inputs taken into account. Deprecated, use BaseValue.
 

Properties

float Value [get]
 Value with effect inputs taken into account.
 
float BaseValue [get, set]
 Value without effect inputs taken into account.
 

Detailed Description

float property affected by effect inputs.

Scene objects of an effect like particle emitters and force fields have properties that do not change over time, but can be affected by effect inputs. Such properties are represented by one of the PixelpartStaticProperty classes.

Constructor & Destructor Documentation

◆ PixelpartStaticPropertyFloat()

PixelpartStaticPropertyFloat ( IntPtr internalPropertyPtr)

Construct PixelpartStaticPropertyFloat.

Parameters
internalPropertyPtrInternal property pointer

Member Function Documentation

◆ Get()

float Get ( )

Return value with effect inputs taken into account. Deprecated, use Value.

Returns
Value with effect inputs taken into account

◆ GetValue()

float GetValue ( )

Return value without effect inputs taken into account. Deprecated, use BaseValue.

Returns
Value without effect inputs taken into account

◆ SetValue()

void SetValue ( float value)

Set value without effect inputs taken into account. Deprecated, use BaseValue.

Parameters
valueValue without effect inputs taken into account

The documentation for this class was generated from the following file: