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Pixelpart 1.8.2
Unity Plugin
|
float
property affected by effect inputs.
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Public Member Functions | |
PixelpartStaticPropertyFloat (IntPtr internalPropertyPtr) | |
Construct PixelpartStaticPropertyFloat. | |
float | Get () |
Return value with effect inputs taken into account. Deprecated, use Value. | |
void | SetValue (float value) |
Set value without effect inputs taken into account. Deprecated, use BaseValue. | |
float | GetValue () |
Return value without effect inputs taken into account. Deprecated, use BaseValue. | |
Properties | |
float | Value [get] |
Value with effect inputs taken into account. | |
float | BaseValue [get, set] |
Value without effect inputs taken into account. | |
float
property affected by effect inputs.
Scene objects of an effect like particle emitters and force fields have properties that do not change over time, but can be affected by effect inputs. Such properties are represented by one of the PixelpartStaticProperty
classes.
PixelpartStaticPropertyFloat | ( | IntPtr | internalPropertyPtr | ) |
Construct PixelpartStaticPropertyFloat.
internalPropertyPtr | Internal property pointer |
float Get | ( | ) |
Return value with effect inputs taken into account. Deprecated, use Value.
float GetValue | ( | ) |
Return value without effect inputs taken into account. Deprecated, use BaseValue.
void SetValue | ( | float | value | ) |
Set value without effect inputs taken into account. Deprecated, use BaseValue.
value | Value without effect inputs taken into account |