![]() |
Pixelpart 1.9.0
Unity Plugin
|
float property affected by effect inputs.
More...
Public Member Functions | |
| PixelpartStaticPropertyFloat (IntPtr internalPropertyPtr) | |
| Construct PixelpartStaticPropertyFloat. | |
Properties | |
| float | Value [get] |
| Value with effect inputs taken into account. | |
| float | BaseValue [get, set] |
| Value without effect inputs taken into account. | |
float property affected by effect inputs.
Scene objects of an effect like particle emitters and force fields have properties that do not change over time, but can be affected by effect inputs. Such properties are represented by one of the PixelpartStaticProperty classes.
| PixelpartStaticPropertyFloat | ( | IntPtr | internalPropertyPtr | ) |
Construct PixelpartStaticPropertyFloat.
| internalPropertyPtr | Internal property pointer |