Pixelpart 1.8.2
Unity Plugin
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PixelpartStaticPropertyFloat3 Class Reference

Vector3 property affected by effect inputs. More...

Public Member Functions

 PixelpartStaticPropertyFloat3 (IntPtr internalPropertyPtr)
 Construct PixelpartStaticPropertyFloat3.
 
Vector3 Get ()
 Return value with effect inputs taken into account. Deprecated, use Value.
 
void SetValue (Vector3 value)
 Set value without effect inputs taken into account. Deprecated, use BaseValue.
 
Vector3 GetValue ()
 Return value without effect inputs taken into account. Deprecated, use BaseValue.
 

Properties

Vector3 Value [get]
 Value with effect inputs taken into account.
 
Vector3 BaseValue [get, set]
 Value without effect inputs taken into account.
 

Detailed Description

Vector3 property affected by effect inputs.

Scene objects of an effect like particle emitters and force fields have properties that do not change over time, but can be affected by effect inputs. Such properties are represented by one of the PixelpartStaticProperty classes.

Constructor & Destructor Documentation

◆ PixelpartStaticPropertyFloat3()

PixelpartStaticPropertyFloat3 ( IntPtr internalPropertyPtr)

Construct PixelpartStaticPropertyFloat3.

Parameters
internalPropertyPtrInternal property pointer

Member Function Documentation

◆ Get()

Vector3 Get ( )

Return value with effect inputs taken into account. Deprecated, use Value.

Returns
Value with effect inputs taken into account

◆ GetValue()

Vector3 GetValue ( )

Return value without effect inputs taken into account. Deprecated, use BaseValue.

Returns
Value without effect inputs taken into account

◆ SetValue()

void SetValue ( Vector3 value)

Set value without effect inputs taken into account. Deprecated, use BaseValue.

Parameters
valueValue without effect inputs taken into account

The documentation for this class was generated from the following file: