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Pixelpart 1.8.2
Unity Plugin
|
int
property affected by effect inputs.
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Public Member Functions | |
PixelpartStaticPropertyInt (IntPtr internalPropertyPtr) | |
Construct PixelpartStaticPropertyInt. | |
int | Get () |
Return value with effect inputs taken into account. Deprecated, use Value. | |
void | SetValue (int value) |
Set value without effect inputs taken into account. Deprecated, use BaseValue. | |
int | GetValue () |
Return value without effect inputs taken into account. Deprecated, use BaseValue. | |
Properties | |
int | Value [get] |
Value with effect inputs taken into account. | |
int | BaseValue [get, set] |
Value without effect inputs taken into account. | |
int
property affected by effect inputs.
Scene objects of an effect like particle emitters and force fields have properties that do not change over time, but can be affected by effect inputs. Such properties are represented by one of the PixelpartStaticProperty
classes.
PixelpartStaticPropertyInt | ( | IntPtr | internalPropertyPtr | ) |
Construct PixelpartStaticPropertyInt.
internalPropertyPtr | Internal property pointer |
int Get | ( | ) |
Return value with effect inputs taken into account. Deprecated, use Value.
int GetValue | ( | ) |
Return value without effect inputs taken into account. Deprecated, use BaseValue.
void SetValue | ( | int | value | ) |
Set value without effect inputs taken into account. Deprecated, use BaseValue.
value | Value without effect inputs taken into account |