Pixelpart 1.8.2
Unity Plugin
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PixelpartStaticPropertyInt Class Reference

int property affected by effect inputs. More...

Public Member Functions

 PixelpartStaticPropertyInt (IntPtr internalPropertyPtr)
 Construct PixelpartStaticPropertyInt.
 
int Get ()
 Return value with effect inputs taken into account. Deprecated, use Value.
 
void SetValue (int value)
 Set value without effect inputs taken into account. Deprecated, use BaseValue.
 
int GetValue ()
 Return value without effect inputs taken into account. Deprecated, use BaseValue.
 

Properties

int Value [get]
 Value with effect inputs taken into account.
 
int BaseValue [get, set]
 Value without effect inputs taken into account.
 

Detailed Description

int property affected by effect inputs.

Scene objects of an effect like particle emitters and force fields have properties that do not change over time, but can be affected by effect inputs. Such properties are represented by one of the PixelpartStaticProperty classes.

Constructor & Destructor Documentation

◆ PixelpartStaticPropertyInt()

PixelpartStaticPropertyInt ( IntPtr internalPropertyPtr)

Construct PixelpartStaticPropertyInt.

Parameters
internalPropertyPtrInternal property pointer

Member Function Documentation

◆ Get()

int Get ( )

Return value with effect inputs taken into account. Deprecated, use Value.

Returns
Value with effect inputs taken into account

◆ GetValue()

int GetValue ( )

Return value without effect inputs taken into account. Deprecated, use BaseValue.

Returns
Value without effect inputs taken into account

◆ SetValue()

void SetValue ( int value)

Set value without effect inputs taken into account. Deprecated, use BaseValue.

Parameters
valueValue without effect inputs taken into account

The documentation for this class was generated from the following file: