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Pixelpart 1.8.2
Unity Plugin
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Node that emits light. More...
Public Member Functions | |
PixelpartLightSource (IntPtr effectRuntimePtr, uint id) | |
Construct PixelpartLightSource. | |
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PixelpartNode (IntPtr effectRuntimePtr, uint id) | |
Construct PixelpartNode. | |
Properties | |
PixelpartAnimatedPropertyFloat | Attenuation [get] |
How quickly the light looses intensity on the way to its outer radius. | |
PixelpartAnimatedPropertyFloat4 | Color [get] |
Color of the light emitted by the light source. | |
PixelpartAnimatedPropertyFloat | Intensity [get] |
How strongly the light shines. | |
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uint | Id [get] |
ID of the node. | |
uint | ParentId [get] |
ID of the node's parent. | |
string | Name [get] |
Name of the node. | |
float | LifetimeStart [get, set] |
Time in seconds until the node becomes active. | |
float | LifetimeDuration [get, set] |
How long the node stays active in seconds. | |
bool | Repeat [get, set] |
Wether the node repeats its behavior after its lifetime is over. | |
bool | Active [get] |
Whether the node is active at the current point in time. | |
float | LocalTime [get] |
Time fraction the node has been active for, in range 0.0 (0%) to 1.0 (100%). | |
PixelpartAnimatedPropertyFloat3 | Position [get] |
Position of the node. | |
PixelpartAnimatedPropertyFloat3 | Rotation [get] |
Rotation of the node in degrees. | |
PixelpartAnimatedPropertyFloat3 | Scale [get] |
Size of the node. | |
Node that emits light.
Light sources illuminate the effect and can be used to model phenomena like sunlight, lamps and torches. Particles with a material that has lighting enabled (for example built-in materials with the suffix Lit) are shaded by light from light sources in the scene.
The Unity plugin uses the light sources defined in the scene to apply lighting to effects. To use light sources defined in the Pixelpart effect file, you need to sync them manually.
PixelpartLightSource | ( | IntPtr | effectRuntimePtr, |
uint | id ) |
Construct PixelpartLightSource.
effectRuntimePtr | Effect runtime |
id | Node ID |