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Pixelpart 1.8.4
Unity Plugin
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Force field that accelerates particles towards a given direction. More...
Public Member Functions | |
| PixelpartAccelerationField (IntPtr effectRuntimePtr, uint id) | |
| Construct PixelpartAccelerationField. | |
Public Member Functions inherited from PixelpartForceField | |
| PixelpartForceField (IntPtr effectRuntimePtr, uint id) | |
| Construct PixelpartForceField. | |
Public Member Functions inherited from PixelpartNode | |
| PixelpartNode (IntPtr effectRuntimePtr, uint id) | |
| Construct PixelpartNode. | |
Properties | |
| PixelpartAnimatedPropertyFloat3 | AccelerationDirection [get] |
| Direction in which particles are accelerated, in degrees. | |
| PixelpartAnimatedPropertyFloat | AccelerationDirectionVariance [get] |
| How much the force direction varies between cells of the grid. | |
| PixelpartAnimatedPropertyFloat | AccelerationStrengthVariance [get] |
| How much the force strength varies between cells of the grid. | |
| Vector3Int | AccelerationGridSize [get, set] |
| Number of cells in each dimension of the force field grid. | |
Properties inherited from PixelpartForceField | |
| bool | Infinite [get, set] |
| Whether the force field has an infinite area of effect. | |
| PixelpartAnimatedPropertyFloat | Strength [get] |
| How strongly particles are affected by the force field. | |
Properties inherited from PixelpartNode | |
| uint | Id [get] |
| ID of the node. | |
| uint | ParentId [get] |
| ID of the node's parent. | |
| string | Name [get] |
| Name of the node. | |
| float | LifetimeStart [get, set] |
| Time in seconds until the node becomes active. | |
| float | LifetimeDuration [get, set] |
| How long the node stays active in seconds. | |
| bool | Repeat [get, set] |
| Wether the node repeats its behavior after its lifetime is over. | |
| bool | Active [get] |
| Whether the node is active at the current point in time. | |
| float | LocalTime [get] |
| Time fraction the node has been active for, in range 0.0 (0%) to 1.0 (100%). | |
| PixelpartAnimatedPropertyFloat3 | Position [get] |
| Position of the node. | |
| PixelpartAnimatedPropertyFloat3 | Rotation [get] |
| Rotation of the node in degrees. | |
| PixelpartAnimatedPropertyFloat3 | Scale [get] |
| Size of the node. | |
Force field that accelerates particles towards a given direction.
Acceleration fields also allow you to subdivide the force area with a grid, where each grid cell has a different force direction and strength. This can be useful for organic looking particle motion.
| PixelpartAccelerationField | ( | IntPtr | effectRuntimePtr, |
| uint | id ) |
Construct PixelpartAccelerationField.
| effectRuntimePtr | Effect runtime |
| id | Node ID |
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get |
Direction in which particles are accelerated, in degrees.
For 3D effects, the direction is composed of roll, yaw and pitch.
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getset |
Number of cells in each dimension of the force field grid.
Each cell of the grid varies in direction and strength determined by the direction and strength variance values.