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Pixelpart 1.8.2
Unity Plugin
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Force field that accelerates particles towards or away from its center. More...
Public Member Functions | |
PixelpartAttractionField (IntPtr effectRuntimePtr, uint id) | |
Construct PixelpartAttractionField. | |
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PixelpartForceField (IntPtr effectRuntimePtr, uint id) | |
Construct PixelpartForceField. | |
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PixelpartNode (IntPtr effectRuntimePtr, uint id) | |
Construct PixelpartNode. | |
Additional Inherited Members | |
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bool | Infinite [get, set] |
Whether the force field has an infinite area of effect. | |
PixelpartAnimatedPropertyFloat | Strength [get] |
How strongly particles are affected by the force field. | |
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uint | Id [get] |
ID of the node. | |
uint | ParentId [get] |
ID of the node's parent. | |
string | Name [get] |
Name of the node. | |
float | LifetimeStart [get, set] |
Time in seconds until the node becomes active. | |
float | LifetimeDuration [get, set] |
How long the node stays active in seconds. | |
bool | Repeat [get, set] |
Wether the node repeats its behavior after its lifetime is over. | |
bool | Active [get] |
Whether the node is active at the current point in time. | |
float | LocalTime [get] |
Time fraction the node has been active for, in range 0.0 (0%) to 1.0 (100%). | |
PixelpartAnimatedPropertyFloat3 | Position [get] |
Position of the node. | |
PixelpartAnimatedPropertyFloat3 | Rotation [get] |
Rotation of the node in degrees. | |
PixelpartAnimatedPropertyFloat3 | Scale [get] |
Size of the node. | |
Force field that accelerates particles towards or away from its center.
Attraction fields are spherical force fields that pull particles towards their center. You can also make them repel particles by setting a negative strength value.
PixelpartAttractionField | ( | IntPtr | effectRuntimePtr, |
uint | id ) |
Construct PixelpartAttractionField.
effectRuntimePtr | Effect runtime |
id | Node ID |