Pixelpart 1.8.2
Unity Plugin
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PixelpartCollider Class Reference

Node particles collide with. More...

Inheritance diagram for PixelpartCollider:
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Public Member Functions

 PixelpartCollider (IntPtr effectRuntimePtr, uint id)
 Construct PixelpartCollider.
 
- Public Member Functions inherited from PixelpartNode
 PixelpartNode (IntPtr effectRuntimePtr, uint id)
 Construct PixelpartNode.
 

Properties

PixelpartStaticPropertyBool KillOnContact [get]
 Whether to kill particles on contact with the collider.
 
PixelpartAnimatedPropertyFloat Bounce [get]
 How strongly particles bounce back from the collider.
 
PixelpartAnimatedPropertyFloat Friction [get]
 How much particles are slowed down when sliding down the collider.
 
- Properties inherited from PixelpartNode
uint Id [get]
 ID of the node.
 
uint ParentId [get]
 ID of the node's parent.
 
string Name [get]
 Name of the node.
 
float LifetimeStart [get, set]
 Time in seconds until the node becomes active.
 
float LifetimeDuration [get, set]
 How long the node stays active in seconds.
 
bool Repeat [get, set]
 Wether the node repeats its behavior after its lifetime is over.
 
bool Active [get]
 Whether the node is active at the current point in time.
 
float LocalTime [get]
 Time fraction the node has been active for, in range 0.0 (0%) to 1.0 (100%).
 
PixelpartAnimatedPropertyFloat3 Position [get]
 Position of the node.
 
PixelpartAnimatedPropertyFloat3 Rotation [get]
 Rotation of the node in degrees.
 
PixelpartAnimatedPropertyFloat3 Scale [get]
 Size of the node.
 

Detailed Description

Node particles collide with.

When hitting a collider, particles bounce off its surface.

Constructor & Destructor Documentation

◆ PixelpartCollider()

PixelpartCollider ( IntPtr effectRuntimePtr,
uint id )

Construct PixelpartCollider.

Parameters
effectRuntimePtrEffect runtime
idNode ID

The documentation for this class was generated from the following file: