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Pixelpart 1.8.2
Godot Plugin
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▼Ngodot | |
CPixelpartAccelerationField | Force field that accelerates particles towards a given direction |
CPixelpartAnimatedPropertyFloat | Float property animated with keyframes and affected by effect inputs |
CPixelpartAnimatedPropertyFloat2 | Vector2 property animated with keyframes and affected by effect inputs |
CPixelpartAnimatedPropertyFloat3 | Vector3 property animated with keyframes and affected by effect inputs |
CPixelpartAnimatedPropertyFloat4 | Vector4 property animated with keyframes and affected by effect inputs |
CPixelpartAttractionField | Force field that accelerates particles towards or away from its center |
CPixelpartCollider | Node particles collide with |
CPixelpartDirectionalLightSource | Light source with light coming from a specific direction |
CPixelpartDragField | Force field that simulates drag |
CPixelpartEffect | A node that plays a Pixelpart effect |
CPixelpartEffect2D | A node that plays a Pixelpart effect |
CPixelpartEffectResource | Resource for a Pixelpart effect that is contained in a ppfx file |
CPixelpartForceField | Node that interacts with particles in a given area by applying forces and changing the particles' velocity |
CPixelpartGroupNode | Node that acts as a parent node for other nodes |
CPixelpartLightSource | Node that emits light |
CPixelpartLineCollider | Collider consisting of several connected line segments (2D only) |
CPixelpartNode | An object in an effect like a particle emitter or a force field |
CPixelpartNoiseField | Force field that generates random turbulent motion |
CPixelpartParticleEmitter | Node that emits particles |
CPixelpartParticleType | Defines the appearance and behavior of particles |
CPixelpartPlaneCollider | Collider consisting of a single line (2D) or plane (3D) particles collide with |
CPixelpartPointLightSource | Light source used to model light coming from a single point emitting light in all directions |
CPixelpartSpotLightSource | Light source similar to a point light but emitted light is restricted to a cone shape |
CPixelpartStaticPropertyBool | bool property affected by effect inputs |
CPixelpartStaticPropertyFloat | float property affected by effect inputs |
CPixelpartStaticPropertyFloat2 | Vector2 property affected by effect inputs |
CPixelpartStaticPropertyFloat3 | Vector3 property affected by effect inputs |
CPixelpartStaticPropertyFloat4 | Vector4 property affected by effect inputs |
CPixelpartStaticPropertyInt | int property affected by effect inputs |
CPixelpartVectorField | Force field that accelerates particles in the direction of a predefined grid of vectors |