Pixelpart 1.8.2
Godot Plugin
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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 12]
 Ngodot
 CPixelpartAccelerationFieldForce field that accelerates particles towards a given direction
 CPixelpartAnimatedPropertyFloatFloat property animated with keyframes and affected by effect inputs
 CPixelpartAnimatedPropertyFloat2Vector2 property animated with keyframes and affected by effect inputs
 CPixelpartAnimatedPropertyFloat3Vector3 property animated with keyframes and affected by effect inputs
 CPixelpartAnimatedPropertyFloat4Vector4 property animated with keyframes and affected by effect inputs
 CPixelpartAttractionFieldForce field that accelerates particles towards or away from its center
 CPixelpartColliderNode particles collide with
 CPixelpartDirectionalLightSourceLight source with light coming from a specific direction
 CPixelpartDragFieldForce field that simulates drag
 CPixelpartEffectA node that plays a Pixelpart effect
 CPixelpartEffect2DA node that plays a Pixelpart effect
 CPixelpartEffectResourceResource for a Pixelpart effect that is contained in a ppfx file
 CPixelpartForceFieldNode that interacts with particles in a given area by applying forces and changing the particles' velocity
 CPixelpartGroupNodeNode that acts as a parent node for other nodes
 CPixelpartLightSourceNode that emits light
 CPixelpartLineColliderCollider consisting of several connected line segments (2D only)
 CPixelpartNodeAn object in an effect like a particle emitter or a force field
 CPixelpartNoiseFieldForce field that generates random turbulent motion
 CPixelpartParticleEmitterNode that emits particles
 CPixelpartParticleTypeDefines the appearance and behavior of particles
 CPixelpartPlaneColliderCollider consisting of a single line (2D) or plane (3D) particles collide with
 CPixelpartPointLightSourceLight source used to model light coming from a single point emitting light in all directions
 CPixelpartSpotLightSourceLight source similar to a point light but emitted light is restricted to a cone shape
 CPixelpartStaticPropertyBoolbool property affected by effect inputs
 CPixelpartStaticPropertyFloatfloat property affected by effect inputs
 CPixelpartStaticPropertyFloat2Vector2 property affected by effect inputs
 CPixelpartStaticPropertyFloat3Vector3 property affected by effect inputs
 CPixelpartStaticPropertyFloat4Vector4 property affected by effect inputs
 CPixelpartStaticPropertyIntint property affected by effect inputs
 CPixelpartVectorFieldForce field that accelerates particles in the direction of a predefined grid of vectors