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Pixelpart 1.8.2
Godot Plugin
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Cgodot::PixelpartAnimatedPropertyFloat | Float property animated with keyframes and affected by effect inputs |
Cgodot::PixelpartAnimatedPropertyFloat2 | Vector2 property animated with keyframes and affected by effect inputs |
Cgodot::PixelpartAnimatedPropertyFloat3 | Vector3 property animated with keyframes and affected by effect inputs |
Cgodot::PixelpartAnimatedPropertyFloat4 | Vector4 property animated with keyframes and affected by effect inputs |
Cgodot::PixelpartEffect | A node that plays a Pixelpart effect |
Cgodot::PixelpartEffect2D | A node that plays a Pixelpart effect |
Cgodot::PixelpartEffectResource | Resource for a Pixelpart effect that is contained in a ppfx file |
▼Cgodot::PixelpartNode | An object in an effect like a particle emitter or a force field |
▼Cgodot::PixelpartCollider | Node particles collide with |
Cgodot::PixelpartLineCollider | Collider consisting of several connected line segments (2D only) |
Cgodot::PixelpartPlaneCollider | Collider consisting of a single line (2D) or plane (3D) particles collide with |
▼Cgodot::PixelpartForceField | Node that interacts with particles in a given area by applying forces and changing the particles' velocity |
Cgodot::PixelpartAccelerationField | Force field that accelerates particles towards a given direction |
Cgodot::PixelpartAttractionField | Force field that accelerates particles towards or away from its center |
Cgodot::PixelpartDragField | Force field that simulates drag |
Cgodot::PixelpartNoiseField | Force field that generates random turbulent motion |
Cgodot::PixelpartVectorField | Force field that accelerates particles in the direction of a predefined grid of vectors |
Cgodot::PixelpartGroupNode | Node that acts as a parent node for other nodes |
▼Cgodot::PixelpartLightSource | Node that emits light |
Cgodot::PixelpartDirectionalLightSource | Light source with light coming from a specific direction |
Cgodot::PixelpartPointLightSource | Light source used to model light coming from a single point emitting light in all directions |
Cgodot::PixelpartSpotLightSource | Light source similar to a point light but emitted light is restricted to a cone shape |
Cgodot::PixelpartParticleEmitter | Node that emits particles |
Cgodot::PixelpartParticleType | Defines the appearance and behavior of particles |
Cgodot::PixelpartStaticPropertyBool | bool property affected by effect inputs |
Cgodot::PixelpartStaticPropertyFloat | float property affected by effect inputs |
Cgodot::PixelpartStaticPropertyFloat2 | Vector2 property affected by effect inputs |
Cgodot::PixelpartStaticPropertyFloat3 | Vector3 property affected by effect inputs |
Cgodot::PixelpartStaticPropertyFloat4 | Vector4 property affected by effect inputs |
Cgodot::PixelpartStaticPropertyInt | int property affected by effect inputs |