|
| PixelpartLineCollider (IntPtr effectRuntimePtr, uint id) |
| Construct PixelpartLineCollider.
|
|
void | AddPoint (Vector3 point) |
| Add a vertex to the end of the line collider.
|
|
void | SetPoint (int index, Vector3 point) |
| Change the location of a vertex in the line collider.
|
|
void | RemovePoint (int index) |
| Remove a vertex from the line collider.
|
|
Vector3 | GetPoint (int index) |
| Return the location of a vertex in the line collider.
|
|
| PixelpartCollider (IntPtr effectRuntimePtr, uint id) |
| Construct PixelpartCollider.
|
|
| PixelpartNode (IntPtr effectRuntimePtr, uint id) |
| Construct PixelpartNode.
|
|
|
int | PointCount [get] |
| Number of vertices in the line collider.
|
|
int | NumPoints [get] |
| Number of vertices in the line collider. Deprecated, use PointCount.
|
|
PixelpartStaticPropertyBool | KillOnContact [get] |
| Whether to kill particles on contact with the collider.
|
|
PixelpartAnimatedPropertyFloat | Bounce [get] |
| How strongly particles bounce back from the collider.
|
|
PixelpartAnimatedPropertyFloat | Friction [get] |
| How much particles are slowed down when sliding down the collider.
|
|
uint | Id [get] |
| ID of the node.
|
|
uint | ParentId [get] |
| ID of the node's parent.
|
|
string | Name [get] |
| Name of the node.
|
|
float | LifetimeStart [get, set] |
| Time in seconds until the node becomes active.
|
|
float | LifetimeDuration [get, set] |
| How long the node stays active in seconds.
|
|
bool | Repeat [get, set] |
| Wether the node repeats its behavior after its lifetime is over.
|
|
bool | Active [get] |
| Whether the node is active at the current point in time.
|
|
float | LocalTime [get] |
| Time fraction the node has been active for, in range 0.0 (0%) to 1.0 (100%).
|
|
PixelpartAnimatedPropertyFloat3 | Position [get] |
| Position of the node.
|
|
PixelpartAnimatedPropertyFloat3 | Rotation [get] |
| Rotation of the node in degrees.
|
|
PixelpartAnimatedPropertyFloat3 | Scale [get] |
| Size of the node.
|
|
Collider consisting of several connected line segments (2D only).
Line colliders combine several collision segments together and are defined by a set of points at the vertices of the line segments.