Image Effects

Image effects are post-processing effects that change the appearance of the whole effect. You can specify which image effects are used and in which order they are applied using the Image effects window.

Window: Image effects

You can add image effects by clicking the Add button in the toolbar of the window or the context menu (right-click). Many effects have additional parameters, which you can modify by selecting the effect in the list. Individual effects can be hidden using the icon on the right side of each list entry.

Multiple effects in the effect stack are applied in order top to bottom. You change the order of effects using the Move up and Move down buttons.

Note

Image effects are only applied when rendering the effect to sprite sheets, image sequences and videos and not when used with runtime plugins for game engines.

Available image effects

Option

Description

Contrast & brightness

Changes contrast and brightness.

Hue & saturation

Changes hue and saturation.

Gamma correction

Applies gamma correction.

Color curves

Modifies the colors by applying the user-defined color ramps.

Colorize

Colorizes the effect with the selected hue.

Palette & dithering

Constrains colors to the specified palette. You can also specify how much dithering is applied.

Posterize

Reduces the number of possible colors in each color channel to the specified amount.

Grayscale

Converts the animation to grayscale. The Weights parameter controls how much each color channel contributes.

Invert

Inverts the colors.

Alpha threshold

Discards parts of the effect that have an opacity below the specified threshold.

Pixelate

Applies pixelation to the effect. The parameter Pixel Size controls the amount of pixelation.

Horizontal blur

Applies horizontal gaussian blur. Use Radius and Sigma to change how much blur is applied. In order to produce an evenly blurred image, combine horizontal and vertical blur.

Vertical blur

Applies vertical gaussian blur. Use Radius and Sigma to change how much blur is applied. In order to produce an evenly blurred image, combine horizontal and vertical blur.

Motion blur

Blurs particles with high velocity. The Samples, Sigma and Range parameters control how blur is applied.

Bilateral filter

Applies bilateral filtering, which blurs the effect but preserves edges.

Kuwahara filter

Applies the Kuwahara filter, which smooths out the effect.

Sharpen

Sharpens the animation. Use Radius and Sigma to change how much sharpening is applied.

Outline

Outlines the effect using the specified color and line width.

Film grain

Applies a film grain effect.