Motion Paths¶
Using motion paths you can control how emitters, particles and force fields move over time. Motion paths are defined by waypoints, which you can add, remove and move as you like. To start editing the motion path of an object, select its Position property in the Properties window, which is located in the Motion tab.
To add a new waypoint, hold Shift and click on an empty spot in the scene view. Waypoints you add can be repositioned by moving them in the scene view. In order to remove existing waypoints, click on them while holding Shift. To change the timing of each waypoint and the path interpolation use the keyframe editor, which automatically shows the motion path as a value curve when the Position property is selected.
Note
In 2D, motion paths can be drawn as lines directly on the scene view. Click next to the Position property and then move the mouse over the scene view while holding LMB. This automatically adds waypoints along the path you draw.