Colliders

Colliders are nodes particles collide with. When hitting a collider, particles bounce off its surface. You can add colliders using the object browser.

Note

Alternatively, hold Ctrl and left-click on the scene view. You can then set the new collider’s vertices with additional clicks.

Scene: Collider

Types

Line collider

Line colliders combine several collision segments together and are defined by a set of points at the vertices of the line segments. They are only available for 2D effects.

Plane collider

Collider consisting of a single line (2D) or plane (3D) particles collide with.

Properties

The following properties can be adjusted in the property window to change the behavior of a collider.

General

Property

Description

Exclusion list

List of particle types not affected by the collider. Add and remove particle types via the context menu (right-click).

[Line collider] Vertices

List of vertices that form the connected line segments of the collider. You can add and remove vertices using the context menu (right-click).

Kill on contact

Whether to kill particles on contact with the collider.

Physics

Property

Description

Bounce

How strongly particles bounce off the collider after a collision.

Friction

How much particles are slowed down when sliding down the collider.