Scene

The Scene window is the central place for designing effects. It shows the effect playing in real-time. You can navigate around the scene and manipulate objects such as particle emitters and force fields.

Window: Scene

Simulation timeline

The Timeline window, located below the Scene window, shows a global timeline of your effect as well as timelines of objects in your scene. You can pause/resume and restart the active effect with the / and buttons. Or simply jump to any point in time by clicking on the global timeline. If you want to get a closer look at the timing of the effect, you can zoom in by hovering over the global timeline and turning your mouse wheel. Then you can shift the timeline back and forth by grabbing it with the middle mouse button.

Window: Timeline

Note

Shortcut: Pause/resume the effect with Space and restart with Shift+Space.

To adjust when objects like particle emitters become active, you can drag their timeline to the desired point in time. When grabbing the start point of an object timeline, you adjust the starting time of the object. Dragging the end point of an object timeline adjusts the object duration instead.

Timeline, adjusting object timing

If an object in your scene has an animated property (see keyframe animation for details), you can expand the object with the small arrow next to it showing any animated property with its keyframes. This is useful for synchronizing keyframes between different properties and objects.

Timeline, adjusting keyframes

Object manipulation

You can manipulate objects in both 2D and 3D scenes using the translation, rotation and scaling gizmos. As nodes are organized in a scene hierarchy, transformation of upper nodes in the hierarchy also apply to child nodes.

Window: Scene 3D object manipulation

You can select the active gizmo in the top menu bar of the scene view using the buttons , , . The translation, rotation and scaling gizmos also support snapping, which can be enabled with the buttons , , .

Scene toolbar

Note

Shortcut: The translation, rotation and scaling gizmos can be activated with W, E and R, respectively.

Scene navigation

The scene view offers ways to move around the scene to watch effects from all angles. The mouse and keyboard controls differ depending on whether you design a 2D or 3D effect.

You can navigate the 2D scene view with the following commands:

Mouse / Keyboard

Action

RMB

Move the viewpoint.

MouseWheel

Adjust the zoom.

RMB+W

Move the viewpoint down.

RMB+S

Move the viewpoint up.

RMB+A

Move the viewpoint to the right.

RMB+D

Move the viewpoint to the left.

In 3D, navigate the scene view with the following commands:

Mouse / Keyboard

Action

RMB

Look around in first-person view. In order to rotate around the selected object, hold Shift.

MouseWheel

Adjust the zoom.

RMB+W

Move forward.

RMB+S

Move backward.

RMB+A

Move to the left.

RMB+D

Move to the right.